"blag-it" Forum
Publishing and media related topics => 3D modelling and rendering => Topic started by: ATH019 on 09 May, 2019, 10:37:02 AM
-
This isn't to do with 3D modelling and rendering services as such, so sorry if this is the wrong forum. Basically I'm doing a computer graphics design course and one of the tasks is to produce 3D models and I'm wondering which software I should use. Have looked briefly at Blender, Maya and 3Ds Max but can't decide which one, so suggestions needed.
I'm not a computer graphics expert in any sense (still learning through this course...), so simple terms appreciated. Thanks!
-
In my experience Blender is the easiest to use however 3Ds Max is more comprehensive and is an industry standard. I've used it a lot and you can even get a free version if you're studying by visiting Autodesk's website. Hope this helps.
-
Never used blender just the other two. 2Ds Max is slightly easier to learn than Maya imho, but Maya has more special effects for certain things anyway.
-
Free version of blender is what I used when starting out in 3d modelling, then I switched to max.
-
Thanks everyone for your responses. I think I'll go with 3Ds. Did some SE queries and it's true, there is a free student version :)
-
Yep free student version is a plus but max is a big prog w' lots to it. Blender's easier also free.